Paligon

by Hastu the 7th

Paligon is the new rave of the video game on the market. In the game, in the game, the players seek too catch all 600 paligons and beat 7 "camp leaders" and become a "Paligon champ".

What the public doesn’t know, is that this game is the latest thing from tellus enterprises too spread the will of the wyrm. This pentex spawned game is designed too create new fomori too assist the wyrm in his battle against the garou. As the children play the game, they become more and more obsessed with "catching them all"; dropping out of school, running away from home, even locking themselves into there rooms if need be. Eventually, after several days of playing, the child undergoes a bizarre transformation, slowly changing into one of the creatures from the game. After the transformation, they go out, and begin too act out the game; attacking and killing anything they can get there hands on and destroying Gaia.

DRAGOGON: this is a dragon like Paligon. It looks like a tiny blue t-rex with a barbed tail.

POLYDRAK: this Paligon looks like an armadillo with sharp spikes on its back.

BLUMPADOR: this Paligon is a fat fish with a single unicorn like horn.

BUZZAGIM: this Paligon looks like a bumblebee and is the most popular Paligon

STATS: the stats are the same for all the Paligons. The main differences are the fomor gifts.

ATTRIBUTES: strength: 6 dexterity: 5 stamina: 3 perception: 5 wits: 5 intelligence: 1 all others zero

Abilities: brawl: 5 melee: 4

BACKGROUNDS: none

POWERS:

DRAGOGON: fire breath (diff. 7, 4 dice damage, aggravated) claws and teeth, immunity too delirium.

POLYDRAK: hide of the wyrm, claws and teeth, immunity to delirium

BLUMPADOR: gills (can breath under water and on land) horn (can ram for strength +1 damage) immunity too delirium

BUZZAGIM: electricity, (diff. 7, 5 agg. Damage) wings (flight at speed dex. +3) claws and teeth, exoskeleton, immunity to delirium.

WILLPOWER: 6

EQUIPMENT: none.

IMAGE: dragagon: appears as a tiny gaunt blue tyrannosaurus.

Polydrak: looks like a red armadillo with long claws.

Blumpador: looks like a green fish with a white belly, and a unicorn horn.

Buzzagim: looks like a large, bee like animal.

ROLEPLAYING NOTES: you’re a Paligon, you have too serve your "trainer" (a black spiral dancer or fomor) and defeat enemy Paligon (garou, mages, changelings and vampires) screech your name instead of talking.

STORYTELLER NOTES: storytellers should feel free too make new types of Paligon by using the guidelines above. They are a good example of what type of resources pentex has and shows how low they can really sink (most of these fomori are children) they also make excellent shock troops and are usually underestimated by there opponents.

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Man behind the Mask-querade

Casual Interview with Justin Achilli by the DViE Staff

How did you start roleplaying, and about what age did you get interested?
I started in the archetypal cousin’s basement at age nine. From that very first session, I was hooked. I borrowed the game rules and became a full-tilt goober immediately. I mean it — I bought almost everything that I could convince the hobby shop to stock. Of course, I didn’t have much money, so I had to be choosy with what I convinced them to order, but, man, I look back on it all and think of how many thousands of dollars I must have spent on this stuff. It’d buy a lot of vodka, even with 1999 dollars.

What was your first Role-playing game?
Dungeons & Dragons. My cousin’s elf died and we threw his corpse into a room where the walls had been trapped to compress. It didn’t work.

How long have you written for White Wolf, and were you first hired as a writer?
I’ve written for White Wolf for about five years now. My first project, done gratis (grumble grumble) was With Fang and Claw, a revision of the Rage player’s companion. After that, I picked up part of Warriors of the Apocalypse, which was a collection of characters for Werewolf. Soon after working on that book, I shifted over into full-time development on Dark Ages, and now I have some bit of writing in every Vampire book that hits the shelves. Some more than others, of course.

Why did you start writing for white wolf, and how did you come to write for White Wolf?
I basically did the Rage book for free, because it was handled "on the clock," and we needed it for the game line. As to how, I did that book because I was developing Rage at the time and having worked with that game nonstop for over a year, I had a pretty good handle on it. As far as working on other books, I think Ethan hired me on Warriors of the Apocalypse because I was a freak. And that helps in a game like Werewolf, and certainly with Vampire as well.

Do you have any future plans for Vampire?
Tons of ’em. Once we move past 2000 (Year of Revelations), we’ll be stepping back a bit from the metaplot, but that certainly doesn’t mean we’ll be stopping support for the games. On the contrary, I’ve got my 2001 theme book finalized on the schedule and Vampire’s Victorian setting is going to be on there, too. We’ve just finished the Transylvania Chronicles (TCIV is at the printer), but we won’t be starting another story arc immediately. For the next year and a half, I’m focusing again on books that are useful to the Storyteller _and_ the players.

What plans did you have for Vampire, that never made it through the publishing process?
That’s a funny question, because much of what actually goes on in the books has repercussions that never see print. For example, I know what shakes out of the Assamite "rebirth," I know how the Giovanni-Cappadocian-Harbingers thing works out, I have a full detail of Traits for people like Adonai, etc. It’s not so much a question of things that don’t _make it through_ the publishing process as it is things that we choose to _deliberately exclude_ from the process. That said, though, I have had a few ideas that weren’t realistic for the company to undertake. I’m kicking these around with Arthaus so they may still see print (namely Havana by Night, which may become WoD: Havana), but there are plenty of "Ooh, this would be cool!" ideas that every developer has that just can’t be accommodated sometimes.

Are there any parts of Vampire you would change?
Well, if we’re talking about massive, sweeping changes that I would have built in from the beginning, then yes. Of course, I have the benefit of nine years of observing the game, so that’s not really fair to say, but here are a few. I would have only five clans. I wouldn’t have hit the goth angle so hard in the early work. I would have kept it more traditionally gothic. I wouldn’t have the Black Hand — the Camarilla, Sabbat and Inconnu work very well as is. I’d cull most of the proprietary Disciplines (with the exception of Thaumaturgy, which would belong to the Tremere, the blasphemous "sixth clan"). I’d rework Golconda as a more mythical (and less achievable) Biblical redemption. You know… just… things here and there. I think the people before me certainly did an excellent job, but everyone has little marks they’d like to make. In fact, that’s the most rewarding aspect of working on the game to me: seeing people take what they like and work with the rest to get _exactly_ what they want.

Ever consider writing for any other Genre?
Actually, I’ve done a bit of writing for a few other genres. I came up with the Duke Rollo character for Aberrant (who’s obviously based a bit on Bret Harte and a great deal on Hunter S. Thompson) and he’s got an entire book to himself coming out next year. I also do the obligatory writer journal thing, which I’ve been considering publishing online, but I don’t know how much of it is appropriate to outside reading — it’s mostly drug humor, drunken tirades and personal purple angst. I used to do a style column for an online magazine, but my editor left so I don’t work for them any longer. Horror is my first love, though, so that’s where most of my efforts lie.

Is there anything that you would change about todays Role-play? (What annoys you the most?)
When I was younger, we played games and enjoyed the experience. If we wanted to tweak the rules, we did. Nowadays (you whippersnappers!), gaming has become a true "fandom" and often carries with it all of the endemic detritus of fandom. Now, instead of reworking and homebrewing, it’s hip to bitch publicly and spout off about how such-and-such system sucks and how the people working on it are fucking retards and blah blah blah. You see it in fandom everywhere — Star Trek, comics, anime, etc. The people who just quietly enjoy the stuff are overwhelmed by the armchair geniuses who know how it "could have been better" — if everyone just realized that their way was obviously the best. I’ve never been a big supporter of "game celebrity" and I generally try to take it down a notch or two when I go to shows. That’s why I work our parties for free, why I buy drinks for fans, etc. I think it’s fairly ridiculous that anyone who makes a fucking game be afforded some kind of rock-star status, so I don’t subscribe to any of that bullshit. If we’re at a convention (and I’m not drunk), I _enjoy_ talking to people about games. I don’t lord anything over anyone; I genuinely enjoy discussing our common interests. Anyone who tries to make himself a celebrity in this business has a self-esteem problem. Just do your fucking job.

What kind of questions are you asked about Vampire most often?
Mostly plot stuff, with a healthy side order of "What are the Traits for…". I try not to reveal the plot outside of the books themselves, so that stuff doesn’t work on me. Also, unless you see it in a book, I’m not going to tell you the Traits ;)

Is there anything about the game that you would like to stress?
Hell, yes. Make it your own. The published material is only a guideline. If you use it word for word, great. If you scrap it all except for one idea, that’s great, too. The most important thing that can come from this game is the enjoyment and creativity it allows the end user. I guess maybe that’s why I’m so anti-celeb. I’m just another guy; I’m a gamer like everyone else who plays.

Where do you see yourself in the role-play world in 5 years?
I dunno — probably still playing but not necessarily in the business. If I still have a day job in five years, I’ll be upset.

How do you feel about all the negative skepticism that Vampire "feeds" in (Such as, Crap on Jenny Jones, Columbine Crisis. etc.)
I don’t pay it any attention. We have a media-saturated society, and as long as the media sees a big deal, they’ll continue covering it. If we just weather the storm, it’ll all blow over and they’ll lose interest because the real causes of tragedies are less interesting to them than the Next Big Thing. I also think that our society wants to blame someone other than the people responsible, and that just nauseates me, so I tend to ignore the hysterical stories.

Do you have a favorite clan?; If so, what, and why?
Me, I love the Ventrue. They’re in charge, they’re crooked as all hell, and they don’t give a fuck who knows it. Honesty in politics and Prada suits. God bless ’em.

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Malkavians, Plural

by Millie

Cast:
(w) played by wHo?, the Malkavian Primogen
(m) played by millie, the Malkavian Primogen’s biggest fan

Singular singularity Pitiful plurality.

(m) Um, wHo?
(w) Who what?
(m) Who you.
(w) Who me what?
(m) You are what now?
(w) I am me, silly. Now what?
(m) ::sigh:: Ok, ok, wHo? What is more than one Brujah called?
(w) A Malkavian patè party?
(m) ::shudder:: No, like plural. It is like, well, one Brujah, or a whole bunch of Brujah, the same singular or plural.
(w) Yeah. ::s::
(m) And what about Toreador? You can have a Toreador, or a bunch of Toreador at a party. Also there is one Nosferatu or all of the Nosferatu together in a beautiful family portrait.
(w) ::nods solemnly::
(m) Then there’s the Ventrue Prince, or a meeting of all the Ventrue Board. ::tilts head:: It goes the same with a Gangrel, or many Gangrel, and a spooky Tremere, or a whole nightmare full of hordes of Tremere. But, what about. ::throat knots up, trying to speak::
(w) Like me, a Malkavian?
(m) ::nods:: And like us, two. Malkavians, with an ‘s’ at the end. Different than the singular, unlike the other clans. Why?
(w) Because, when you’ve seen one Brujah, you’ve seen them all, and so on, and so on. ::giggle::
(m) ::giggle:: Ooooo. you can be so..
(w) Malkavian?
(m) ::nods, giggles:: Petting zoo time? It’s your turn to rock them to sleep.

And they did.

Singular singularity
Pitiful plurality
More thoughts means more reality
Priced a mere insanity.

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Judge Not

by Millie

Are you a victim of society?

Gorge away, punish the punishers. Take so much that it does not matter how much you loose. All your needs can be met with food, and clothes, and cars, and houses, and adoration of your fellow man, and sex, and drugs, and trinkets in stores. Society says they can. When you have enough, you will be happy.

Be judged.

You sell yourself; you are your own pimp and whore. I’m buying.

Victims, aren’t we all?

‘Let me go!’ Your mind screams, for your will cannot.

‘More, more…’ my mind whispers, referring not to your vitae but to the images that flood your psyche. People tend to think so quickly when they are dying, I have found. I imagine God is able to find the sinners as easily as I.

I remember dying. I remember being so close to knowing all… so close… so close…

Your mind wanders to a lovely creature. Oh, she was sweet. Innocence should fade, not be slaughtered. One never forgets that pain. More than one? More than two? The memories of abuse and violation run through your mind. You believe me to be your punishment.

And I am.

Such terrible things you have done to others, but all from some… self hate? Seen, oh yes, I understand, trying to know the moment just before your own innocence was taken from you, by watching it over, and over, and over.

Life slips away, as slowly as I can manage, drinking in every last drop of your final thoughts. Remorselessly, you blame the world for every bit of pain you have ever caused. You do indeed deserve to die.

I judge me.

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Elseworlds: Come play with me

by Anonymous

/\nother tiresome night in the hills. Big raindrops, only slightly odd for Southern California this time of year, beat down upon the windows in a rhythmic tune. Lounging about the couch, legs flung over the back, head lulling towards the ground, Jessica Tear continues to read a torn an’ tattered copy of Burning Chrome, William Gibson’s book of short stories, until the faint sound of footsteps divert her attention. Luminous orbs of a chocolate hue shift towards the hallway.

*Thud-thump*. As they near, the sound became louder, the steps heavier. Until they deposit a spurred boot in the woman’s view, dangerously close to stepping on the chestnut tresses that swept the floor. The corners of her mouth curve slightly upward and expressing the utter amusement which overcomes her as she takes in her lover’s appearence.

; "You know, Einstein… The Ren Faire isn’t for awhile yet," her voice but a soft chuckle.

"Hmph." His grunt being the only response she gets, save his hand swatting her feet with such force it causes her legs to hit the floor, sending her body into an upright position.

"I’m bored, baby. Lets do somethin’." How could he deny that exquisite pout? That’s right. He couldn’t. No matter how hard he tried in the last few years, when the woman wanted something, she got it. However, it was rarely without some form of pointless arguing and witty banter.

After slowly raising herself, cat-like purrs befell the lucious tiers gracing her tanned countenance as she stretched her limbs. Her gaze never averted from the captivating man who was, without a doubt, the other half that made up the whole. So very different, so much the same. Never, in her two centuries plus, has she been as sure of anything as she was of him. Of who they were, and what they were.

A well-kept brow was raised at the sound. How precious she was. Nothing short of adorable did he find her adamance about keeping her humanity, especially the little things, such as her previous actions and their accompanying sounds. Although he must admit, it thoroughly annoyed him when they had first met.

Two precise steps carried his much larger frame beside Jess. A faint bow of the head allowed his distended canines access to her jaw, just below which he offered just enough pressure to allow two puncture wounds to be made.

As his lips molded around the droplets arising from the tiny holes, a soft gasp caught in her throat and quickly replaced by moans derived from the ecstasy of the pain, if that was indeed what it was. With those two, pain was always a relative thing. So very different, so very much alike. The book slipped from her grasp, and bounced from the couch to the floor, at their feet. The slender arms that had been previously raised high above her head find themselves draped on his shoulders, nimble digits embedding themselves in his short, dark hair.

Too quickly had he pulled away, the tip of his tongue gliding over the tiny breaks in her immaculate flesh. With but a smirk, his body retreated and was ascending the stairs, leaving Jessica to compose herself. Several minutes later, he returned. Clad in everyday street clothes, looking for his jacket.

"Jess, have you seen…"
"Last time I saw that thing we were in Pittsburgh." He loved when she did that. "Check the closet behind the stairs.&quot An’ sure enough, that’s where it was.

Returning to the double sized doorway leading into the living room, he watched her as sat bent over, tying her newly acquired 8-eyed Docs. And when she was finished, she stood up an’ watched him for a moment. Watched him watch her.

"Hmm..?" Soft footsteps carried her to his side.

His eyebrows raise as his head shook. A familiar look of bemusement danced across his angular features.

"Do you have something specific in mind, or are we wingin’ it?" This question asked as he slung the trench onto his arms and across his body, sending a tiny, forgotten vile, which had been nestled deep within one of the pockets, skittering across the floor.

The quick movement coupled with the small racket the glass container makes was enough to capture both parties attention. And while it causes one a look of curiousity, it provides the other a delighted smirk.

"Oooh, I suddenly have something in mind." Knowing what his response would be, she again turns her head to him. How could he deny that pout?

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Sonnet, The Bond

by Millie

To gain attention of divinity
The wretched sycophant will earn its hate
Preferring agony to apathy
Humiliating carnal wrath will sate

In gorging needs with crimson sacrament
Despising each exalted draught of lies
The wasted bloody tears dare not repent
Devotion to a god one must despise.

Obsession is a poor facsimile
For cravings that beg grief and ridicule
Corrupted needs transgress obscenity
And make the lusts of madness miniscule

Drink thrice for immortality undone
The source of want and woe forever one

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ANNIS

by Hastu the 7th

The annis are one of the most feared changeling types ever too live. In ancient times they were born of nightmares of evil witches who stole into houses too eat children.

Since there creation in the ancient times, this evil kith have captured humans and devoured them. Leaving only bones in their wake they were one of the few kith too flourish in the 600 year absence of the sidhe. As they were the first kith too use the now common practice of living inside human bodies. They are becoming more and more common (unfortunately) although high king David has ordered these changelings killed on sight. It is not surprising they are resilient, for they claim too be the oldest of kith. As one would guess, the majority of annis are unseelie.

They often bunk with black spiral dancers, nephandi, and unseelie redcaps. They lure human’s too there freeholds and devour them with little care. The few seelie of the species live as lone wolves. Eating only wicked and banal humans and helping lost children find good homes and loving families. The changeling even attribute the annis too the disappearance of three certain collage students three years ago…

Appearance: The annis look like old, overweight humanoids with sharp claws and even sharper teeth, they have hard rock like skin and gray hair. For some reason, the female annis outnumber the male 80 too one. Annis tend too prefer large cloaks and flowing robes for attire.

Lifestyles: Annis live in the near dreaming in deep forests. They often live in chimerical living houses (with wings or legs) in order too leave anarea before their presence becomes widely known (and hunters attack) They rarely show up in cities unless there controlled by the sabbat or other evil forces.

Childlings: often age very quickly, the average childling looks more like a teenager or maybe older. Their job is the family tempter. Bringing home young boys for ‘dinner’. The only time they leave their captives alive is for fattening or breeding.

Wilders: Begin too show the first signs of old age. They have tiny wrinkles and some gray hairs as well. At this stage, the annis begins too learn how too hunt more effectively. By going out and stalking humans at night. It is not uncommon for the young annis too join with a pack of sabbat vampires or a black spiral hive too learn more effectively.

Grumps: Make up the majority of this kith. These annis are usually very fat (from all the people they have eaten) and cannot seduce mortals as they use too. This bothers them little, however, as they are now strong enough too hunt for their meals full time. They are also masters of fae magic. Few things are as scary as a angry annis grump.

Affinity: Actor

BIRTHRIGHTS:

Claws and fangs: Annis have sharp claws and rock like fangs. These claws do str +1 chimerical damage and there savage bite does str+3 chimerical damage. It can not be used in the presence of the unenchanted unless the annis calls upon the wyrd.

Tough old bird: Annis are very strong and resilient all annis get a +2 too STR and stamina. Even if this brings them over 5. This gift can only be used in the presence of the enchanted or if they have called upon the wyrd.

FRAILITIES:

Ugliness: Grumps have an appearance of 0. Do too there age and
weight.

Gluttony: Annis live too consume human flesh. When faced with
an opportunity too eat it (or any other meat for that matter) they must make a will power
roll (diff 8) too avoid stop and devour it.

Quote:
"that’s nice buddy, why don’t you come over… for dinner?"

STEREOTYPES:

Boggans: mmmm! Yummy! So plump and juicy! A yummy treat!
"A good idea too invite them too dinner, a bad idea too be invited too dinner BY them.

Eshu: come in my friend! There is always room at our table for another!
"Uhhhh, I wouldn’t want too intrude."

Knockers: cuss all you want buddy, no one will hear you.
"YOU BET ILL CUSS YOU %!*%*&!@%&*!@!&@%&!@!@&%!@&(_~@&(@~!"

Pooka: yummy! So furry, tickles all the way down!
" THAT’S NOT FUNNY! Say, I don’t think ive ever said THAT before!"

Redcaps: our brothers in arms. Say pass a drumstick would ya buddy?
"Sure! Haven’t eaten this well in a while!"

Satyrs: fools, such easy too lure into our clutches, damn hard too catch though.
"Word of advice, meet an annis at a bar, make sure you go too YOUR place, not theirs.&quot

Sidhe: cowardly fools. Sweet, but too difficult too catch.
"Annis!?! Here? GUARDS!"

Sluagh: cold and slimy. Not worth the effort of finding.
"There are advantages too living in the sewer."

Trolls: it is call for great celebrating when we catch one of these blue titans. What a feast.
"The duke ordered your capture man eater. You’re coming with me."

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Trick or Treat

by MillieCat

Pranking the Council

The Prince of a neighboring city had suffered the Final Death, and I missed him muchly. Since I missed him so much, I thought the Primogen and Prince in my city must surely miss him as much as I, so, well, the dead Prince kinda made an appearance. ‘Course, I did not get do see him, cause I was the one *appearing* him. ::grin:: Darn Torrie Primogen with that high Auspex. Sometimes, I have found, it pays to be wimpy and just too much of a bother to kill at the moment…

Pranking Ryk

You know that oh-so-cool rumble that a Harley makes? Well, there finally came a time when I HAD to figure out what made that sound. So, I crept out of the club I was in, found one parked near the back, and began taking it apart. All Harelys look mostly alike to me, but as I was disassembling it I kept having the feeling that this one looked particularly familiar. Then, the dim yellow streetlight that I was working by became blocked out. I looked up and saw the silhouette of Ryk, the Brujah Primogen, looming over me, his eyes bright and his teeth flashing, pieces of the Harley all around. Oh ya, this is HIS Harley. After a moment of terror, I realized that he was laughing is ass off, rather than removing mine. He wandered off, shaking his head and cackling something about having to go steal another one.

Pranking Joseph

After I had begged and begged, Joseph Tudor, the Tremere Primogen, PROMISED to give me a magic show at his mansion. He smiled at me, and said that it would be like a party. So, being kinda nice and stuff, I went up to the DJ at the Goth-club/Elysium where we were and told him to hand me the mic. (Told in that very special kinda *told* way :). He did, and I announced the Free Party at Joseph Tudor’s waaay kewl and HUGE mansion. Ah, the crowd loved it as much as I did. Well, for some reason, ol’ Joe turned even paler than usual, almost clear, it seemed. I of course, not wanting to leave such a gracious host in this odd turmoil, went over to see what was the matter. He told me that there would absolutely NOT be a party at his mansion. Doh. All sad, I went back and announced same. Hmmm… come to think of it, I have not seen Mr. Magicy at the club since. And I did sooo want to see the rabbit-hat thingy. :(


Primogen,
Primogen, everywhere,
And me a little neonate.
It seems that I put quite the scare,
For they always take the bait ::smile::

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Death of a Toreador

by Millie

Your haven,
A shrine,
Testament,
Tribute divine.

You loved long
dead
To life eternal;
Saved savants from
Ignominy infernal.

No gun cowes
Like thine adoration
Transmuting fear
To inspiration.

Poser is
love
By another name –
Immortality through
Your passion’s fame.

Blood of my blood

Cannot bestow
Your brand of forever –
Visions vitae you flow.

We mourn your passing
Wracked with pain.
In torment turned art
You will remain.

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Hollow Sanctum – The Downside of Enlightenment – Adjudicating Vulgar Magic in Mage

by Malcus Dorroga

"So if I shape the fireball like a Pinto, is it coincidental?"
– Another random Mage player

First off, since this is the October issue, I’ll take this opportunity to wish all the readers a wonderful All Hallows Eve. It really is my favorite holiday, the one day of the year when all the pretentious masks we wear in society are cast aside in favor of something more in tune with ourselves. If only every day could be like that…

But all good things have their limits, and so it goes with mages as well. For all their will-working ability, for all their power to shape reality to their whims and desires, they are limited by the crushing will of the masses. And while this seems like a simple enough thing to understand, it makes presiding over a Mage game an absolute bitch. How do you decide whether an effect is vulgar or not? How do you decide when to invoke Paradox? How much control does a mage have over the appearance of magic?

The process of deciding such things can be daunting for any Storyteller,whether novice or expert. However, if one keeps the nature of the Mage universe in mind and makes a few defining decisions early on, vulgarity and paradox should not be such a major issue.

Subjective Reality Revisited

A mage gains all his power, and a good amount of his limitations, from a single defining statement about the Mage metaphysic: Belief is everything.

As I talked about in my first article, reality in the Mage universe is subjective and fluid. The Awakened avatar realizes this on some fundamental level and can will this meaningless mass into some definite shape. Belief,especially strong belief, has a lot of power in this reality, for belief gives it purpose, shape, and activity. Only two things give the universe any true shape of its own: natural laws that govern the basic shape this reality takes,and the Consensus.

The Consensus
So what the hell is the Consensus?

Well, if a single strong will is able to define a small part of the universe,then it follows that ALL the intelligent wills in the universe can affect the entire thing. The Consensus is exactly that: the combined belief of everyone with a rational thought in his or her head. In essence, if enough people believe something, it’s likely to become the truth.

The Order of Reason realized this early on. When the "enlightened" orders pulled together to protect the average person, the first thing they did was make their ways appealing to common men and women. They introduced medicines average people could make, machines average people could use, and ideas that seemed grounded in a more stable reality. The majority of people liked the idea of a seemingly random universe acting along set rules of cause an effect. This did far more than give the Order strong mortal backing; it stabilized and defined reality in one set way through the Consensus.

In the modern Mage game, the technocratic paradigm rules the majority of the Consensus. The power of other beliefs may ebb and flow in places, but the overarching paradigm is unarguably scientific in nature. Most natural processes have been defined and refined, and people can expect things to act in a certain way. The Union has done a good job of solidifying their vision of reality; every activity, every gadget, every theory has been copiously traced back through older theories to a basic, unarguable "law of nature." Even the Sleepers can take part in this process by building on what the Union has built. In fact, the universe has been so narrowly defined at this point that the very subjectivity of it is difficult to see.

Of course, the universe remains rather fluid underneath this thick crust of science, and, much like the crust of our dear Earth, this layer of science is thinner in some places than others. Some Storytellers make the mistake of believing that the universe is NOT subjective, that it has always worked the way the Technocrats say it does. This is simply not so; if things were that way,then why is there an Ascension War? The Technocratic paradigm is simply one of an infinite number of ways to explain how reality works, and in places where a lot of people believe in other possibilities, those possibilities become accessible again. This is why a faith healer can get away with so much; people believe he can do it, so he just might be able to.

Paradox

At some point, however, all mages, even a Technocrat, can push the envelope just a bit too far. Like creating a bubble underwater, a mage pushes aside the Consensus to form his own effects; when that bubble breaks, the water that rushes in is usually very unpleasant.

While no one is sure where it comes from or how it comes to be, everyone can agree on one thing: Paradox is reality’s police force, punishing those who violate the laws of the Consensus.

The most puzzling thing about it is that Paradox often responds to vulgar magic with spectacularly vulgar effects of its own. The only rule seems to be "an eye for an eye." Perhaps Paradox is merely inflicting upon the mage the same violation it feels the mage caused to the universe. Theories abound as to why Paradox acts the way it does, but no one has a definite answer.

Your Game: Judging Vulgarity and Paradox

Looking at the abstract metaphysics behind it is all well and good, but we still have the more concrete issue of running this damned game fairly. How does a Storyteller decide what is vulgar and coincidental? How should a Storyteller run a Paradox backlash? These are things a Storyteller needs to decide in advance, before the first session of the game.

The first thing a Storyteller should decide is how strong consensual reality is in her game. Is the game in a city, where the technocratic paradigm has a lot of hold, or is it in a far-off place where other possibilities are viable? Are there exceptions to the norm, such as a highly superstitious Chinatown or are search facility in the middle of the woods? In essence, ask yourself how"weird" you want your game to be and stick with it.

Next, do your players a favor and let them know how much control they have over how their magic looks. Seems like a simple thing to decide, but a thorough read of various Mage books reveals two completely different schools of thought on the topic – a "hard" way and a "soft" way. It’s a touchy topic for Mage players and Storytellers alike, one that will hopefully be clarified in the future. (Jess,are you getting this?)

The "soft" school holds that a mage need only will an effect to look a certain way, and reality will compensate… to a certain degree. Coincidental magic is far easier to pull off in this system, but the Storyteller has to keep a tight rein on the players. For example, a mage wishing to teleport across town using the "soft" school can simply invoke the Correspondence 3 effect… and have a taxi pick them up and whisk them across town.

The "hard" school holds that magic only creates an effect, and that the environment must be directly manipulated by the will-worker in order to shape the effect a certain way. In this school, it is far more difficult to create a coincidental effect, meaning the Storyteller deals with Paradox a bit more, but adjudicating the effects are much easier. Under this school, pulling off a teleport across town would be damned difficult.

Once you’ve decided and told your players how it’s all going to work, you have to make sure you follow through on it. When players declare a magical effect,always make sure you ask, "How does that look?" Make sure you factor in paradigm and foci as well; that fireball’s going to be a whole lot more believable coming out of a bazooka than it is out of an oak staff. It might be a good idea to keep a notebook of a few of your rulings so you can keep track.

When a mage accumulates five or more points of Paradox, it is customary to begin checking for backlash. However, in matters of backlash, it is always wise to follow the Golden Rule: if it doesn’t work, don’t do it. Paradox can throw an entire session off-course, especially the larger backlashes, so a Storyteller is encouraged to be creative and keep the mood. If having Wrinkle show up screws up your story, don’t have him show up. Rolling for backlash in the middle of a big fight is damned inconvenient for everyone involved, so hold of and roll when the action slows down.

When you do decide to roll, however, don’t pull punches. Remember that Paradox is supposed to discourage the use of vulgar magic, and your use of Paradox should reflect that. If you have a player gleefully flinging fireballs around,and he’s accumulated 15 points of Paradox in 2 game sessions, feel free to slap him.

As a rule, never walk into a game unprepared to deal with the larger backlashes. Come up with a few Paradox spirits ahead of time and keep them on hand. Create at least one Paradox Realm, one which you can throw almost any player into, and keep that on hand has well. Being prepared allows you to move into the event seamlessly, without killing the mood.

If you don’t want to deal with large backlashes, consider staging multiple small backlashes over a period of days or weeks to get rid of the accumulated Paradox. A fun thing to do is "bleed" the points off one by one by having some small, random, and totally strange events happen to the character. Maybe a frog jumps out of his wineglass at a weird time – one point down. Maybe he trips and finds his shoelaces tied for no reason – another one down. Later on, maybe he finds he understands Japanese perfectly for about an hour, but cannot remember English for the life of him the entire time – yet another point gone.

Finally, remember that Paradox works under an "punishment meets the crime" rule. A mage’s first backlash should be small, a warning shot of sorts. A mage who gets Paradox infrequently will get lighter punishments, whereas a mage who regularly stocks up on Paradox will eventually burn out. If you use Paradox fairly and evenly, your games should run all the more smoothly.

And if they don’t, just throw empty Mountain Dew bottles at your players.

Always works for me….

NEXT MONTH: On suggestions I received after my first article, I’ll be turning to something more concrete. I hope to return to my favorite subject – paradigm -and I will show how to create one for your characters. There are as many potential paradigms as there are beliefs, so how do you pull one together for your character?

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