Q. Within the rules of MET there exists the option of using someone’s negative traits against (If known) them in a test. While this normally isn’t a problem of fairness as one must find out those negative traits through play, in the case of clan specific automatic negative traits (I.E. The Brujah getting the violent negative trait) it seems a bit unfair that because everyone knows the clan in question possesses that negative trait that they can use it constantly against them. What are your suggestions (If any) regarding this in maintaining game fairness?
A. These must be role-played. They should be guessed in challenges. If you are wrong then you are wrong If you are right then you can exploit that weakness in the individual forever after.
Q. How much blood is required to maintain an average ghoul’s (Human) ghouldom? Does a "maintaining" feeding require an entire blood trait, or is a sip enough, and if so how many ‘sips’ would make up a blood trait? How much for animal ghouls?
A. It takes a full blood trait once a month in both cases.
Q. If a vampire attacks using his fangs, what manner of attack would this fall under, brawl or melee? Does it require a grab maneuver first before a bite can take place? Also, does a successful hit using fangs do a point of aggravated damage as it does in table top and would the extra damage of the higher levels of potence be added into this?
A. Brawl
Q. In the last Mind’s Eye Theatre FAQ section it was stated that there is a difference between Old Clan Tzimisce and Tzimisce antitribu, I had thought that non-Sabbat Tzimisce weren’t called antitribu, but rather Old Clan Tzimisce as stated in The Players Guide to the Sabbat 2nd edition book. Lasombra antitribu are either Camarilla or Independent, why would this be any different for Tzimisce of the Camarilla (As rare as they are) or Independents in what they would be called?
A. Different clans different standards. In the case of Tzimisce:
Sabbat | Tzimisce |
Camarilla | Tzimisce Antitribu |
Autarkis | Tzimisce |
Separate Bloodline | Old Clan Tzimisce |
Q. I know this is a silly question but, why are non-Sabbat Lasombra (And Tzimisce if it is the case) called antitribu at all? Originally both clans were non-Sabbat before the coming of the Sabbat and Camarilla sects. Shouldn’t those who ‘went against the clan’ (In this case the Tzimisce and Lasombra Anarchs) be more appropriately called antitribu? Those of the 7 ‘Camarilla clan’s who are members of the Sabbat are called antitribu (I.E. Ventrue antitribu), what are your thoughts on this?
A. It comes down to where the elders are. The Lasombra 4th Gens (and third in the case of Gratiano) belong to the Sabbat (except for Montano). The glut of Lasombra (ballpark figure of 99%) belong to the sabbat. Same goes for Tzimisce.
Q. Why do Diablerie black veins last longer in a diabolist’s aura in MET than in Table Top (2nd Edition) rules?
A. The rules differ for different circumstances
Q. Does the folks at WW
MET have any plans for putting out rules for LARP playability for the Blood Brothers, Baali, Salubri antitribu, or Harbinger of Skulls?
A. We have announced plans for MET Camarilla and Sabbat guides respectively. Any more I cannot say.
Q. Now with the release of Vampire:The Masquerade 3rd Edition, which has made some changes in various regards to the vampire world and make up(I.E. Sabbat no longer having Paths, Assamites losing the Curses,the various "sub-bloodlines" of the clans that allow for different In-Clan Disciplines, etc), does MET have any plans to put out changes or adaptations in rules to account for these changes and incorporate them into MET playability?
A. Laws of the Night Revised Edition comes out in November of this year.
Q. I have noted a great amount of misuse and misunderstandings concerning the (mis)uses of Influences. Are there any plans to update the usage’s of the various Influences as well as explaining them in more practical terms?
A. Yes, see above.
Q. Why are some of the Disciplines varying in power and original form from that of those as they were presented in Table Top Rules? Additionally, will there be updates released on the changes seen from the established MET Disciplines, and those changes made to the Discipline updates of VtM 3rd Edition? (I.E. New powers included and substituted in the Quietus, Obtenebration- The adding of Dementia to the Camarilla Malkavian’s Clan Disciplines.)
A. See above.
Q. Why in the FAQ’s in the back of the Laws of Elysium, does it state that when two Majesty users come into contact, the one with the lower generation automatically beats the other Majesty user? The Presence Discipline description, unlike Dominate, clearly states Presence uses are not affected by Generation.
A. In MET they are for balance in play.
Q. Does MET have any plans to release any source material giving a more thorough overview of the various vampiric stations (Prince, Primogen, Sheriff, Keeper of Elysium, etc) , what they entail, and what is truly expected of one in that position?
A. This is already dealt with in the Camarilla Players Guide for Tabletop (an excellent source for setting material of any LARP) but we should be including such information as to how to use these in a tabletop setting in the upcoming MET Camarilla Guide.
Q. Exactly how many Blood Traits can a vampire spend and use in a single turn? Beyond the benefit of lower generation vampires receiving more Blood Traits, does this as well allow them to spend more blood traits than higher generations in a single round like table top?
A. Goes by generation.
Q. Is it easier for a regnant to Dominate or affect with Presence, vampire’s who are in thrall to the them like in Table Top? If so, how does one work this in determining the difficulty lessening by MET rules?
A. Yes
Q. When using Summoning, how well must the Summoner know the victim, as the wording does not make it readily clear? Is you just knowing them, but them not knowing you, enough? (Known from fame, a picture, visually seeing them, etc.
A. In general you need to have talked to them, ask your Storyteller.
Q. In what category would throwing a melee weapon fall into? Melee or Firearms?
A. Missile.